![]() ![]() ![]() These small little side-stories help add to the feeling of a cohesive whole and don’t let the player forget that there’s a reason they are down here fighting. Maybe not thematically, but more often than not the story is forgotten when going down endless dungeons or dying ad nauseum. Too often do games, especially roguelikes, have their story and gameplay at odds with each other. The narrator comes in during these events and helps cohesively blend the story and the gameplay bits. Some will give more detail about the “corruption” that is taking over the mountain, others are more like little side-stories that add to the world building. While playing, you’ll come across scenes seemingly at random that help to advance the plot they’re usually tucked away in some random room of the dungeon. ![]() The beauty here is how the narrative evolves. As you could expect, bad things start to happen and it’s up to them to fight bad guys and save the day! The story sets up Bergson family, who are the guardians of Mount Morta. The first is the idea behind the game – a narrative-driven roguelike. There are a few things in Children of Morta that really hooked me. Well, it looks like one more game is going to enter the roguelike hall of fame, and that’s Children of Morta. All of those games share the traits I mentioned before and are standouts in an all too crowded field. Maybe you are big into the FPS roguelikes like Tower of Guns. Now, when you think of classic roguelikes, what comes to mind? Probably (hopefully) games like Spelunky, Binding of Isaac, Rogue Legacy, Crypt of the NecroDancer, and more recently, Enter the Gungeon. The idea of being like Rogue is long-gone, much to the chagrin of roguelike purists everywhere. Permadeath, randomized level design and possibly powerups, and tough difficulty are the “Big Three” when it comes to making assumptions about what a “roguelike” is in 2016. The term “roguelike” has been bastardized a bit and can cause some confusion at times, but I think most people can think of a few traits that always persist. Grandma Margaret has just gotta keep mixing! ![]()
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